I have written for The New Yorker and The Guardian, and am part of an award winning UX team at The Co-operative Bank.
INTERVIEW: SWERY, Writer/Director of D4 - The Metropolist
An interview with cult game designer SWERY.
INTERVIEW: Ice Pick Lodge, Pathologic developers
Interview with Ice Pick Lodge for the remake of their video game Pathologic.
INTERVIEW: Olek, Queen of Crochet - The Metropolist
An interview with Olek, the world famous crotchet artist, in support of a charity auction.
Rogue Archivists: piracy and preservation in gaming - The Metropolist
Discs rot, data corrupts and, thanks to unforgiving copyright laws, some video games may fade from history...
REVIEW: D4: Dark Dreams Don’t Die – Season 1
Review of D4, published in conjunction with my SWERY interview.
INTERVIEW: Anders Gustafsson, The Dream Machine Co-Creator - The Metropolist
The Dream Machine is an award winning point & click adventure game made from cardboard, clay and occasionally broccoli. With its charming take on perversion and voyeurism...
Comical Policy: Our top 10 political comic book moments
Here’s our pick of ten iconic political comic book moments whereby illustrators have artfully used their brush to engage with the issues of its day.